Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Tower Defence  (Read 4642 times)

0 Members and 1 Guest are viewing this topic.

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Tower Defence
« on: May 11, 2017, 08:59:27 pm »
i was planning to begin with 3D game as my first 3D project, but i have found an old game called Starports when i was looking for assets to make simple tower defence. but unfortunately it doesn't support SFML.

i wrote SFML extension to that engine. since it does exactly what i want to achieve for now.

here game-play video:


EXE file
« Last Edit: August 02, 2017, 03:46:25 pm by Mortal »

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tower Defence
« Reply #1 on: May 13, 2017, 08:07:00 am »
update
fixed minor bug within sfml input. event mouse position gives sometime wrong values.

i've included exe file.here link if someone wants to try it.

roccio

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
    • Email
Re: Tower Defence
« Reply #2 on: May 13, 2017, 09:06:51 am »
Very good work

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tower Defence
« Reply #3 on: May 13, 2017, 11:05:09 am »
thanks roccio  :)

EGYPTIAN CODER

  • Newbie
  • *
  • Posts: 32
    • View Profile
    • Email
Re: Tower Defence
« Reply #4 on: May 14, 2017, 10:25:50 pm »
how long does it takes to reach to your level

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tower Defence
« Reply #5 on: May 15, 2017, 05:43:12 am »
thanks for compliment. but i'm still a beginner in both C++/OpenGL. all i have done is adding sfml extend (window creation and input handling) to that engine.

i would recommend SFML Game Development book. if you were interesting to learn how to make 2D/3D game engine from scratch.

 

anything