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Quick Example: Lua Dialogues
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FRex
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Back to C++ gamedev with SFML in May 2023
Quick Example: Lua Dialogues
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on:
June 13, 2017, 06:22:35 pm »
I was thinking about an old project of mine back from 2015 and looking at it I decided to make a quick example of using Lua coroutines for dialogues, just with a "say" function. In my project I also had an ask one that prompted the user to select a reply from one of few choices. It's quite interesting/cute/nice idea but the problem is that it can't be easily suspended mid dialogue I don't think (this wasn't a problem for my old project).
Git repo:
https://github.com/FRex/luadialogues
Win32 exe:
https://drive.google.com/file/d/0B8dEkQw1a4WvNWJsSW9RNGJjdzQ/view?usp=sharing
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