Hi, I'm having a little difficulty understanding the factors and parameters of BlendMode.
The effect I want to achieve is simply to have the destination pixels replaced with rgba(0,0,0,0) - actually it doesn't matter what the R, G, B components are, but let's just say 0 for now.
Am I meant to be putting the SrcColor factor into the SourceFactor, DstColor into the DestinationFactor? Or should I be putting DstColor into both and using Equation.Subtract?
Evidently I'm confused...
(Use case is painting - not drawing sprites or shapes - directly onto parallax layers that slide over one another. So drawing in the background colour that's behind the RenderTexture just isn't an option.)
Many thanks!