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Author Topic: KeyRepeat only for TextEntered event  (Read 3286 times)

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amin.v

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KeyRepeat only for TextEntered event
« on: November 09, 2017, 04:10:32 pm »
hi

is it possible to get key repeat only for TextEntered event because i use this event for GUI text input which is usefull but i also use KeyPressed/KeyReleased for game logic which then key repeat is not usefull there.

eXpl0it3r

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Re: KeyRepeat only for TextEntered event
« Reply #1 on: November 09, 2017, 04:16:42 pm »
You can enable/disable it when you switch between GUI and in-game controls, alternatively you could ignore the additional KeyPresses if you haven't received a KeyRelease.
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achpile

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Re: KeyRepeat only for TextEntered event
« Reply #2 on: November 09, 2017, 05:04:11 pm »
you can use sf::Keyboard::isKeyPressed for game logic :) it's better way imo

amin.v

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Re: KeyRepeat only for TextEntered event
« Reply #3 on: November 09, 2017, 09:11:35 pm »
You can enable/disable it when you switch between GUI and in-game controls, alternatively you could ignore the additional KeyPresses if you haven't received a KeyRelease.

Quote
you can use sf::Keyboard::isKeyPressed for game logic :) it's better way imo

Thank you both for reply  ;)

 

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