Hello! I am doing a platformer in SFML and I am having some problems.
When drawing my sprites for the player and the enemies, only the background color for the enemies and the player textures are shown; not the actual details I have drawn onto them.
To make it more clear: My player sprite is a green square with a black ring inside it. The sprite for the player in-game has the exact same green color, but the black ring is missing? Same goes for the enemy sprites.
I am certain that I am loading in the correct textures, yet I get this weird result.
Has someone come across the problem before that could help me?
Thanks in advance!