Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Tic Tac Toe  (Read 6740 times)

0 Members and 1 Guest are viewing this topic.

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Tic Tac Toe
« on: July 21, 2015, 01:18:17 am »
i have made Tic Tac Toe game by using SFML. It seems to work fine. I'm actually new to SFML and making GUIs. If anyone is familiar with SFML, I'd appreciate some pointers on how to improve it.

code here at (https://gist.github.com/MORTAL2000/c5beb7b5f65a25400434)
« Last Edit: July 24, 2015, 09:17:48 pm by MORTAL »

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Tic Tac Toe
« Reply #1 on: July 21, 2015, 03:08:15 am »
Isn't Tic-tac-toe 3x3?  ;D

Improvement suggestions:
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #2 on: July 21, 2015, 07:47:45 am »
thanks really appreciated. i have done those change except making it harder, i want to solve some known bugs first. also added title and made the board at center of screen.

« Last Edit: July 21, 2015, 11:26:21 am by MORTAL »

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #3 on: July 23, 2015, 11:02:30 pm »
for sake of improve this game. i made a few changes to it. it not that much but it makes the game a little bit nicer

code here at gist (https://gist.github.com/MORTAL2000/c5beb7b5f65a25400434)

« Last Edit: July 24, 2015, 09:02:41 pm by MORTAL »

Mario

  • SFML Team
  • Hero Member
  • *****
  • Posts: 879
    • View Profile
Re: Tic Tac Toe
« Reply #4 on: July 24, 2015, 08:11:21 pm »
If you want to share code, you should use a public repository (like https://github.com/) or at least a service allowing people to upload/download raw files (like https://gist.github.com/). That way it's a lot easier for people to actually try your code without copying forum code, breaking formatting in the process, etc.

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #5 on: July 24, 2015, 09:04:57 pm »
thanks Mario
i edited my post. it much better now

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #6 on: July 25, 2015, 03:41:44 am »
at last i fixed all known bugs. i updated the code at gist. i hope this code will work fine by now

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #7 on: July 28, 2015, 05:33:41 am »
i added shader lights to it

source code: https://gist.github.com/MORTAL2000/2ba8479330e554b4f08e
« Last Edit: December 18, 2017, 06:57:37 am by Mortal »

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Tic Tac Toe
« Reply #8 on: December 27, 2017, 12:55:48 pm »
i'm back to my first GUI game that i made few years ago. i implement minimax algorithm to improve AI now the game become unbeatable  :P

source code: https://gist.github.com/MORTAL2000/c8014042a65985a568b5dd7c2f635cab