I'm using View to zoom in/out of my gameplay screens. If I understand it correctly, the View grabs the entire RenderWindow and manipulates it.
My question is, what's the best way to not manipulate the entire screen? For example, if I press ESC to open an options menu, ideally the options menu shouldn't also be zoomed-in.
Is there a way to draw "unzoomed" graphics elements over a View-manipulated gameplay screen?