Dear All,
I have found what I think may well be a bug in SFML 2.4.2 on macOS 10.13.3.
I want to be able to switch between different fullscreen resolution rates by pressing a button during the application's execution.
The following source code was taken and adapted from a forum post by Raptor88.
int main()
{
std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
size_t mode = 0;
sf::RenderWindow Window(modes[mode], "SFML Sample Application");
while (Window.isOpen())
{
sf::Event Event;
while(Window.pollEvent(Event))
{
switch (Event.type)
{
case sf::Event::Closed:
Window.close();
break;
case sf::Event::KeyPressed:
if (Event.key.code == sf::Keyboard::Escape)
{
Window.close();
} else if (Event.key.code == sf::Keyboard::F2 && mode < modes.size() - 1)
{
Window.create(sf::VideoMode(modes[++mode]), "Mode", sf::Style::Fullscreen);
} else if (Event.key.code == sf::Keyboard::F1 && mode > 0)
{
Window.create(sf::VideoMode(modes[--mode]), "Mode", sf::Style::Fullscreen);
}
break;
default:
break;
}
}
Window.clear(sf::Color(0, 255, 255) );
Window.display();
}
return 0;
}
This code appears to work fine on the PC, but not on the Mac.
The Mac shows the correct dimensions of the created window, but as a borderless window centred around the middle of the screen with a black border around it. The window doesn't stretch to cover the entire screen.
If anyone can please offer some advice concerning this, I'd be most grateful.
Kind regards,
AshleyF