So which tutorials do you actually recommend that'll help me understand EVERYTHING that needs to be done to display these huge amounts of lights? I could not really find what I was looking for since most of them revolve around 3D and I'm not working in 3D, but rather 2D.
(Because if I understood the entire process correctly, deferred rendering (2D) is basically rendering the scene once, then all the lights by drawing circles, using a lighting shader on each one of them, and multiplying the result (or instantly drawing on one texture) to finally blit the finalized scene to the window's buffer.)