Compiler: Visual C++
OS: Windows 7 Enterprise
For some reason, SetFramerateLimit isn't limiting the frame rate in the app I'm working on, but it works fine for others. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes. It actually causes serious issues. For example, if I create many objects on screen, I'll see a heavy performance hit, whereas others report no change.
If you need more information regarding the problem, I'd be happy to oblige.
Thanks.
P.S. I have strong reasons to believe that it is not just a case of "their hardware is more powerful than yours."