Hi
You can set the centre (x, y) around which the shapes will move, then decide the starting angle (in radians) of each shape (from the centre), and the distance, then on each frame each shape's (x, y) = (centreX + cos(angle) * distance, centreY + sin(angle) * distance) and increase angle (when angle >= 360 then angle -= 360). Also each shape's Rotation = angle (in degrees).
I think this is the best way.
Other is to draw the shapes to a RenderTexture and rotate it, but I don't think it's good.