This is not a supported use-case of window handles. The reason that one can create a window based on an existing handle is, so you can have some other code handle the creation of the window, while SFML just "attaches" to that window.
What you're trying to do is have an existing render window get the handle and create another render window on top. That doesn't work.
Also, you should use a debugger to get better information like a call stack on application crashes.