Hi guys, I have a question related to drawing objects in sf::RenderWindow. As far as I know, calling single draw of sf::VertexArray is faster than calling multiple draws. That is why I decided to implement code able to draw tilemap stored in this container. Furthermore, I have read about culling, which is simple way to omit drawing objects situated outside of sf::View. There is no way to draw only part of sf::VertexArray, so implementation of culling is more complicated. I realized that I can split my tilemap into chunks and put sf::VertexArray into all of them. This solution seems to reduce number of draw calls and number of drawn objects, but I am not convinced enough. Is there any better way to merge culling with sf::VertexArray? I am looking forward your answers.