Hi
I am working on a small project for which I need an isometric map, that's being procedurally generated.
For the procedural generation I am using a simplex noise class, provided on this repository ( not mine )
https://github.com/SRombauts/SimplexNoiseHere is the code (no GitHub, I know x) )
https://www.onlinegdb.com/rkeg7K5WQKnown bugs/things to point out:
- Scrolling direction doesn't adjust to map orientation
- Adding the map orientation onto the look-up index into the height map, has no effect yet, because all the vertices of a tile have the same height( for now )
And here is what it looks like so far
https://imgur.com/gQLId42Simply copy&paste the code + the SimplexNoise.h and SimplexNoise.cpp files
You can scroll the map with WASD and rotate it with R
Feel free to use this code in your projects or simply to mess around