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Author Topic: Sf::RenderTexture issue  (Read 1375 times)

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DrAdventure

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Sf::RenderTexture issue
« on: September 11, 2018, 05:12:31 am »
I am currently working on a particle system. And of course I am using  Additive blending to achieve a nice glowing particle effects, but the issue is the background colors is taken into the the blending equation which make the particles’ color entirely different. Also when I tried to draw the particles on a RenderTexture then on top of the window a new issue popped-out , a strange black haze surrounds the edge of the particles which makes them seems like a low-quality image ... Any suggestions?
« Last Edit: December 09, 2023, 09:53:34 pm by eXpl0it3r »

Hapax

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Re: Sf::RenderTexture issue
« Reply #1 on: September 12, 2018, 07:57:44 pm »
Clear the render texture with a transparent colour:
renderTexture.clear(sf::Color::Transparent);
« Last Edit: December 09, 2023, 09:53:39 pm by eXpl0it3r »
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