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Author Topic: Visual Studio 2017 & SFML: Where To Load Audio From  (Read 2928 times)

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RainyAngel

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Visual Studio 2017 & SFML: Where To Load Audio From
« on: October 21, 2018, 03:04:58 am »
So I am in VS 2017 and using SFML to add sound into my OpenGL project.
 I have a method that calls the Sound Buffer like so:
//initialize sound buffer
   if (!buffer.loadFromFile(filePath))
      return -1;
   else {
      return 0;
   }

I then simply try to call my wav sound file from the project folder (where the .vcxproj and those files are).
i.e. LoadSound("sound\sound.wav");

However, this call continues to fail. Are my audio files supposed to be somewhere else?

Thanks!

eXpl0it3r

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Re: Visual Studio 2017 & SFML: Where To Load Audio From
« Reply #1 on: October 21, 2018, 09:34:20 am »
Check your project settings under debugging what the working directory is set to.

Also there will be some additional information in the console as to why it failed.
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