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Author Topic: Memory leak when loading textures in multi-thread  (Read 3179 times)

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Tima32

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Memory leak when loading textures in multi-thread
« on: October 15, 2018, 12:07:59 am »
There is a memory leak:
void _1()
{
        Texture t_up;
        t_up.loadFromFile(String(L"GUI\\Textures\\Up.png"));
}

while (1)
        {
                Thread t(&_1);
                t.launch();
                t.wait();
        }
 

No memory leaks:
void _1()
{
        Texture t_up;
        t_up.loadFromFile(String(L"GUI\\Textures\\Up.png"));
}

while (1)
        {
                _1();
        }

How to load textures in a multi-thread and not get memory leaks?
SFML 2.5.0 Visual Studio 15

Tima32

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Re: Memory leak when loading textures in multi-thread
« Reply #1 on: October 15, 2018, 12:25:57 am »
If you repeat the above with RenderWindov there will be a memory leak.