After working with a project for quite while now using SFML these come up.
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "declspec(dllimport) public: thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (imp_??0Sprite@sf@@QAE@$$QAV01@@Z) referenced in function "public: thiscall Boss2::Undead::Undead(class Boss2::Undead &&)" (??0Undead@Boss2@@QAE@$$QAV01@@Z) Somber C:\Users\\Documents\Visual Studio 2017\TEAM\Somber\Boss2.obj 1
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "declspec(dllimport) public: class sf::Sprite & thiscall sf::Sprite::operator=(class sf::Sprite &&)" (imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) referenced in function "public: class Boss2::Undead & thiscall Boss2::Undead::operator=(class Boss2::Undead &&)" (??4Undead@Boss2@@QAEAAV01@$$QAV01@@Z) Somber C:\Users\\Documents\Visual Studio 2017\TEAM\Somber\Boss2.obj 1
Here Undead is a class with a constructor like,
Undead(sf::Texture *texture1, sf::Texture *texture2, sf::Texture *texture3);
It has an sf::Sprite member. This sets one of the 3 textures to the sprite member based on some internal calculations.
Then I've used a vector of it (in another class/file) and pushed versions of it like this
std::vector <Undead> zombies;
zombies.push_back(Undead(&undeadTexture1, &undeadTexture2, &undeadTexture3));
What's worse is that it compiles and runs fine on my friends computer. The same code. I've tried to mimic all configurations his VS / SFML setup has to no avail. I even re-downloaded and setup SFML.
Few things:
1. SFML version : 2.5.0
2. Visual Studio 2017
3. I've not set SFML_STATIC (I don't want or need static linking)
4. All the sfml dlls are in the folder where the .exe file is supposed to be
5. I haven't faced this issue before in SFML and I've been using SFML for quite a while now.
(provided I did not have to make a vector of objects with sf::Sprite objects as members)
6. It works fine on my friends computer (same SFML version and VS)