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Author Topic: Question on internal handling of images  (Read 3487 times)

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quasius

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Question on internal handling of images
« on: March 18, 2008, 04:17:39 pm »
Does SFML use any kind of texture compression or image re-arranging internally?
In other words, are there any performance gains by making sure images are already power of 2 sized and as full as possible with useful data and not transparent pixels?

Laurent

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Question on internal handling of images
« Reply #1 on: March 19, 2008, 02:12:36 am »
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Does SFML use any kind of texture compression or image re-arranging internally?

No, absolutely nothing ;)

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are there any performance gains by making sure images are already power of 2 sized

Graphics cards are (more or less) always internally optimized for power-of-two textures, so it's always a good idea to use them if you can.

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and as full as possible with useful data and not transparent pixels?

Transparent pixels are just ordinary pixels with a different alpha value, they are not "empty" pixels ;)
Laurent Gomila - SFML developer

 

anything