I found some examples of roundedrectangles/elipses, yet I can't get them to work. Build is fine with no errors, yet ".draw" shows nothing :/ It's been 3 days I'm trying to get it to work, and since I'm a total newbie, it feels like I can't pin point what I'm doing wrong.
https://github.com/SFML/SFML/wiki/Source%3A-Draw-Rounded-Rectanglehere's the example I tryed, and for the elipses:
https://www.sfml-dev.org/tutorials/2.0/graphics-shape.phpWith the first example, I create an hpp, and a cpp, copy and paste, create a new shape in the int main, ask to draw it, and nothing appears. I'm lost :/
I even tryed replacing the end of the code by the code from the original rectangleshape, and it works .
// this does not work, draw shows me a shape
if(index >= myCornerPointCount*4)
return sf::Vector2f(0,0);
float deltaAngle = 90.0f/(myCornerPointCount-1);
sf::Vector2f center;
unsigned int centerIndex = index/myCornerPointCount;
static const float pi = 3.141592654f;
switch(centerIndex)
{
case 0: center.x = mySize.x - myRadius; center.y = myRadius; break;
case 1: center.x = myRadius; center.y = myRadius; break;
case 2: center.x = myRadius; center.y = mySize.y - myRadius; break;
case 3: center.x = mySize.x - myRadius; center.y = mySize.y - myRadius; break;
}
return sf::Vector2f(myRadius*cos(deltaAngle*(index-centerIndex)*pi/180)+center.x,
-myRadius*sin(deltaAngle*(index-centerIndex)*pi/180)+center.y);
// this does
switch (index)
{
default:
case 0: return Vector2f(0, 0);
case 1: return Vector2f(mySize.x, 0);
case 2: return Vector2f(mySize.x, mySize.y);
case 3: return Vector2f(0, mySize.y);
}