Hi again
This time I have two questions.
First, what is the unit defined in opengl that is the equivalent of one pixel un sfml ? I coded a quick gaussian blur shader in which i can choose the offset. In the beginning i was surprised when I set the offset to 1.0 thinking that it was one pixel (in fact it stretched the first column / row of pixel accross the whole screen). To do a decent blur I have to set the offset to 0.002 or less...
Second, I just compiled SFML2 under Archlinux, everything went smoothly, I built my project ok, the program runs good too. The only "problem" is when I quit (I used the same code I made under Windows) the application, I have the following exit error :
X Error of failed request: GLXBadPbuffer
Major opcode of failed request: 131 (GLX)
Minor opcode of failed request: 28 (X_GLXDestroyPbuffer)
Serial number of failed request: 45
Current serial number in output stream: 46
RUN FAILED (exit value 1, total time: 3m 13s)
(Note that it's better than when I crash under Windows, where the return value is something like -1'038'034'567
)