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Author Topic: OpenGL 3.0 support  (Read 1486 times)

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bialpio

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OpenGL 3.0 support
« on: May 14, 2010, 05:57:04 pm »
I am trying to enable following functions:

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glCreateShaderObject
glCreateProgramObject
glCompileShader
glShaderSource
glAttachObject
glLinkProgram
glUseProgramObject


I have noticed that SFML uses GLEW. Is there any way it can be done automatically or should I include and call GLEW explicitly in my project?

I don't care which version of SFML I will have to use, I just want to get it working.

Laurent

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OpenGL 3.0 support
« Reply #1 on: May 14, 2010, 06:18:47 pm »
SFML uses GLEW internally, it doesn't expose its functionality publicly.

It's up to the user to use whatever he likes to handle OpenGL extensions.
Laurent Gomila - SFML developer