I am trying to enable following functions:
glCreateShaderObject
glCreateProgramObject
glCompileShader
glShaderSource
glAttachObject
glLinkProgram
glUseProgramObject
I have noticed that SFML uses GLEW. Is there any way it can be done automatically or should I include and call GLEW explicitly in my project?
I don't care which version of SFML I will have to use, I just want to get it working.