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graphic.hpp vs window.hpp
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Topic: graphic.hpp vs window.hpp (Read 3181 times)
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wvtrammell
Jr. Member
Posts: 70
graphic.hpp vs window.hpp
«
on:
June 04, 2010, 04:19:06 pm »
I wish to write some code in C++ where it draws 4 circles on the screen with the program defining the location and color of each.
Then I want to draw an additional four circles with the user defining the location and color of each.
Do I need to use graphic.hpp or window.hpp?
Thanks
Warren
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Laurent
Administrator
Hero Member
Posts: 32498
graphic.hpp vs window.hpp
«
Reply #1 on:
June 04, 2010, 04:24:35 pm »
The window module doesn't provide any drawing facility, you would have to use OpenGL to draw your circles. So, unless you want to write this stuff from scratch with raw OpenGL, you should use the graphics module.
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Laurent Gomila - SFML developer
wvtrammell
Jr. Member
Posts: 70
graphic.hpp vs window.hpp
«
Reply #2 on:
June 04, 2010, 05:32:29 pm »
Thanks
Warren
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graphic.hpp vs window.hpp