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Author Topic: Sprite Scaler  (Read 1238 times)

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Meerjel01

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Sprite Scaler
« on: November 14, 2019, 11:40:27 am »
I would want to make an engine that scales and moves sprites to create a 3D world that bestows of numerous blocks. I've gotten this idea from a Dreamcast home-brewer and would think that this method is more easier than raycasting. I'm aware that I should make 3 axises but I just came back to SFML and are clueless where to begin. So what math am I supposed to learn for this?


Meerjel01 (New name for myself)

 

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