Background
My project uses a C++ GUI library named Nana that only has static linking options, and the runtime options it needs is MTd for debug and MT for release. The GUI is finished, next, I wanted to use sfml's audio module, but since I am already using a library in my project that uses static linking, I tried to link sfml statically.
I finished following the steps in 'Learn' section, but when I try to run the program Visual Studio 2019 says that there is a mistmatch in the RuntimeLibrary value, it seems sfml uses MDd for debug and MD for release in static linking, is this correct or I am doing something wrong? SFML_STATIC is defined in the preprocessor, I did not skip that.
40% not related question
Does a project that link statically to a library must use the runtime options MTd for debug and MT for release?, is this a law? or it can have the other runtime options MDd and MD respectively?
Can I link statically to a library and dynamically link to other library in the same project? yes or no?