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Rendering ObjectLayer using tmxlite
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Topic: Rendering ObjectLayer using tmxlite (Read 2157 times)
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grumpybear
Newbie
Posts: 2
Rendering ObjectLayer using tmxlite
«
on:
December 22, 2019, 07:34:58 pm »
Hi, I'm currently using the tmxlite library combined with the example SFML implementation included in the GitHub readme. I'm currently able to fully render any tiled layers from Tiled but I can't render any visible objects in the Object Layer. Does anyone know an easy way to extend the code here (
https://github.com/fallahn/tmxlite/blob/master/SFMLExample/src/SFMLOrthogonalLayer.hpp
) to render tiled objects also? Or just a simple way to render map objects, as I can barely understand the code used in the link..
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fallahn
Hero Member
Posts: 507
Buns.
Re: Rendering ObjectLayer using tmxlite
«
Reply #1 on:
December 22, 2019, 11:08:44 pm »
Hi!
I'd recommend first checking out the quickstart to get the object layers from your map, followed by the objects in each of those layers:
https://github.com/fallahn/tmxlite/wiki/Quick-Start
Once you have your objects you can parse them as you'd like, using the object properties available (reference here:
https://codedocs.xyz/fallahn/tmxlite/classtmx_1_1Object.html
)
For example you'll probably want to use getPosition() and getRotation() and then use, for example, getAABB() to draw the object bounds with an sf::VertexArray set to LineStrip or getTileID() to grab a tile from your tile set and draw it with sf::Sprite. You could also use getShape() and getPoints() to draw the object with a LineStrip, or getText() if the object has text which could be rendered with sf::Text.
HTH!
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grumpybear
Newbie
Posts: 2
Re: Rendering ObjectLayer using tmxlite
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Reply #2 on:
December 22, 2019, 11:47:41 pm »
Thanks for the help, really glad for the library too!
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