Hi everyone!
I'm developing a raycasting game engine in CodeBlocks with SFML, surely it's not perfect but it works well, at least the Debug executable AND in "Debug mode" in CodeBlocks as you can see here:
But in Release executable and "release mode" of CodeBlocks it works half way, in fact the wall rendering works perfectly and the framerate doubles but floor and ceil isn't rendered, to be precise
its rendered only maybe ten pixel height stripe in the middle of the window:
Searching around i read that can depend on which libraries are are used, here's mine:
Previously the first five was followed by "-d" (for "debug" i think) but it works the same without too.
There's no other libraries in the linker of "build options.." of the project.
I will be very glad if someone can help me to make a working Release!
PS
Please don't mind the swastika, i'm using, for testing, the textures of the old PC game "Wolfenstein 3D" by "id software"!