I probably found error. It is in AssetManager::LoadResources()::SetapShader.
I used to compiling mingw8.1.0seh (gcc for Windows). I think, that is something bad
with path to shaders or mingw not so good compiling function (method) to read shaders programs. I curently investigeting
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
this problem.
He he - i talk to myself
![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)