I am working on a project that requires me to have a auido input i.e. a microphone, which my program constantly checks how loud the sound that gets passed through the microphone is. Is there a way for being able to do this?
I know there is a function called sf::SoundSource::getVolume(). But that just gives a constant value of what volume the sound is being played at. Is there a fuction that I'm missing that can fix my problem, or is that function I need not a thing that exists in SFML?