Hi!
I'm new to SFML and compute shaders. I've done small experiments with both of them (I am in love with SFML, by the way). I am hoping someone could point me out on how to start using them together.
As far as I understand, SFML doesn't have its own functions to use compute shaders, so I need to use raw OpenGL (as per
https://en.sfml-dev.org/forums/index.php?topic=20568.0). However, I have noticed that with just the module
SFML/OpenGL.hpp I do not have some functions that I need (e.g.,
glDispatchCompute()). Is that because SFML/OpenGL.hpp only defines functions from and older version of OpenGL?
I've had trouble finding the specifics of what I need, so could someone point me in the right direction to start using compute shaders with SFML?
Thank you in advance!