You can use
atan2 to compute the angle of rotation between your (center) sprite and position of your mouse.
You can use a
transform to rotate around a point.
Create a transform,
rotate around the center of your (center) sprite, use
transformPoint to apply the rotation to the center of your revolving sprite. Then move your sprite to the resulting point.
Alternatively you could also compute the vector between your (center) sprite and mouse, normalize it, multiply it by the radius of your revolution, then add it to the center of your (center) sprite to get the position of your revolving sprite.