Hi,
I'm using CSFML audio and I got it working with Physfs. It loads and plays the music stream just from from within a zip archive. Everything seems to work fine, but when it will fault when I call sfMusic_destroy.
So I then tested with sfMusic_createFromFile, there is no crash. So what could be going on with sfMusic_createFromStream that would cause the crash?
Windows 11 Pro, 64 bit executable, Delphi 11