Hi everyone who stopped by here. My problem is that I want to draw a tile map of about 512x512 tiles. This loads the CPU by half and the FPS is about 5-10. If I draw every other tile, the FPS increases several times. Because each tile can be changed, I can't merge all the sprites into one, or merge everything into one sprite every time. I had the idea of merging sprites into chunks(i.e. the same thing as before, but only a small part of the sprite would be recreated into one), but I don't know if that would work correctly. How good is this idea and are there any better ideas?