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Author Topic: Creating a Civilization 1-style game  (Read 2641 times)

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Honki Tonk

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Creating a Civilization 1-style game
« on: August 27, 2022, 02:52:21 pm »
Hi, I've been developing a Civilization 1 style turn-based strategy game for a while now and thought I'd introduce it to some forums. Since I'm using the SFML, I should be correct here. The basic functions already exist and should work without errors. Some own ideas are already integrated, for example the possibility to build cities in the air, different map shapes or a race that starts underwater. Balancing and race-specific units/buildings/properties/etc are still missing.

The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my Twitch and YouTube channel.
« Last Edit: November 01, 2022, 09:02:26 pm by Honki Tonk »

eXpl0it3r

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Re: Creating a Civilization 1-style game
« Reply #1 on: August 27, 2022, 06:06:24 pm »
Oh wow you seem to have come quite far.

I've never used Ada nor really seen it used somewhere, except I knew that a binding exists.
What made you choose Ada?
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Honki Tonk

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Re: Creating a Civilization 1-style game
« Reply #2 on: August 27, 2022, 08:43:16 pm »
I've been trying to learn programming languages (C, C++, Java, etc.) over the years, but never really got it right. At some point I found Ada by accident and got on well with it. I like the syntax, the understandable compiler messages and the many compile/runtime checks that stop the worst nonsense I fabricate straight away. So I just started programming a game with Ada and now I'm here.

 

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