I plan to have say 100 structs inside a vector, and inside each struct, I would like a unique corresponding png file which I have aptly named 000.png - 100.png. At the moment, I have to manually tell each struct to save a texture (ex: texture.loadFromFile(000.png), texture1.loadFromFile(001.png), texture2.loadFromFile(002.png), etc.).
Is there a faster, quicker, or automated way to do this such as a 'for' or 'while' function/loop? (I realize that not all files should be loaded at once, and I don't plan to do that, but typing out texture.loadFromFile(000.png) 100 individual times because rather monotonous and seems as though it would have an easier solution.)
Thanks for any help, I'm still new to this!