Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Codeblocks, gcc4.4 Crashes  (Read 1328 times)

0 Members and 1 Guest are viewing this topic.

varreon

  • Newbie
  • *
  • Posts: 1
    • View Profile
Codeblocks, gcc4.4 Crashes
« on: July 21, 2010, 08:27:25 am »
I just followed the tutorial for setting up sfml here: http://www.sfml-dev.org/tutorials/1.6/start-cb.php. I replaced my mingw folder with the files linked on the tutorial.

The code compiles, but crashes immediately after running. I'm not sure if it is relevant, but I am running XP SP 3.
Code: [Select]

#include <SFML/Graphics.hpp>

int main()
{
    // Create the main window
    sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");

    // Load a sprite to display
    sf::Image Image;
    if (!Image.LoadFromFile("cb.bmp"))
        return EXIT_FAILURE;
    sf::Sprite Sprite(Image);

// Start the game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
                App.Close();
        }

        // Clear screen
        App.Clear();

        // Draw the sprite
        App.Draw(Sprite);

        // Update the window
        App.Display();
    }

    return EXIT_SUCCESS;
}


Though I dont think it is related to this bug, I've noticed another strange quirk with sfml. Even though I set my link options to the debug dlls, the application will not run unless it finds the release dlls.