1. With Primitives Triangles, is there a way to specify all points then specify index of points used for each triangles ? Or the API just allows passing triangles directly by coords ?
2. With other than Triangles, is there a way to "reset" the primitive, for example with sf::TriangleFan, start a new TriangleFan in another location, but they will be drawn from the same VertexArray
Thank you