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Author Topic: Use OpenGL or SFML for raycasting  (Read 3087 times)

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beauharlan

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Use OpenGL or SFML for raycasting
« on: August 08, 2024, 06:03:56 am »
Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.

eXpl0it3r

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Re: Use OpenGL or SFML for raycasting
« Reply #1 on: August 08, 2024, 07:51:13 am »
Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.
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