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How to include SFML for building SFGUI in cmake?
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Topic: How to include SFML for building SFGUI in cmake? (Read 4100 times)
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Me-Myself-And-I
Jr. Member
Posts: 93
How to include SFML for building SFGUI in cmake?
«
on:
August 11, 2024, 04:41:20 am »
I'm trying to build SFGUI using cmake but it gives me an error that it couldn't find SFMLConfig.cmake and sfml-config.cmake. I'm sure this is just some simple noob mistake so could someone please point out to me how to properly include SFML for this? Thankyou
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: How to include SFML for building SFGUI in cmake?
«
Reply #1 on:
August 12, 2024, 08:52:08 am »
You'll have to either set
SFML_DIR
to where the SFMLConfig.cmake is (usually located in
lib/cmake/SFML
or point
SFML_ROOT
to the root directory of SFML.
This assumes that SFML has been built already.
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Me-Myself-And-I
Jr. Member
Posts: 93
Re: How to include SFML for building SFGUI in cmake?
«
Reply #2 on:
August 17, 2024, 05:03:52 pm »
Sorry for taking so long to reply. Is the SFML source code required or can this be done with a binary? Looking in the binary lib folder I can't find any .cmake file or a cmake folder or a SFML folder in that directory.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: How to include SFML for building SFGUI in cmake?
«
Reply #3 on:
August 20, 2024, 11:09:11 pm »
It's meant to be used with pre-built binaries and CMake config files.
Best you build the INSTALL target for SFML, which will copy all the necessary file to whatever you've set as CMAKE_INSTALL_PREFIX.
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