Except the other screenshot that I sent was from the other code that I was trying to run from that Linux link here on the SFML site. I can follow that other link for version 3.0 that's fine, however, based on what you said, along with the fact that it's the Daylight project that I'm interested in being able to test, I would much rather remove, re-install, or just switch to my Windows computer at this point, because this is the first time I've ever used cmake as well, and I honestly don't like it at all. Everything I've ever done before was simply the g++ compiler through the terminal, or the DevC++ compiler on my Windows machine, and I am more than happy to hear you out and your approach. I am completely fine abandoning the cmake approach if I'm able to. Otherwise, if this Daylight project has no other way around that, and I have to stick to using cmake, then I will, but I'm all ears if you have a better way of making this project work in a Windows environment. I can easily sign into my Windows machine. I'm only on my mac because it's my laptop.