.. I had deleted x64/debug by hand .. only this line is displayed: The binding specification is incompatible with “”__threadid” (declared in line 55 of ‘C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt\stddef.h’)” (previously) incompatible
.. a second error is displayed: The binding specification is incompatible with “”__threadhandle” (declared in line 57 of ‘C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt\stddef.h’)” (previously) incompatible
.. there are 100 other problems, for example:
1>E:\KEMPTER\SFML\VC17\_SFML3\_Win64\SFML-3.0.0\include\SFML\Graphics\Color.inl(75,17): error C3615: Die constexpr-Funktion "sf::operator +" kann keinen konstanten Ausdruck ergeben.
constexpr Color operator+(Color left, Color right)
{
const auto clampedAdd = [](std::uint8_t lhs, std::uint8_t rhs)
{
const int intResult = int{lhs} + int{rhs};
return static_cast<std::uint8_t>(intResult < 255 ? intResult : 255);
};
return {clampedAdd(left.r, right.r),
clampedAdd(left.g, right.g),
clampedAdd(left.b, right.b),
clampedAdd(left.a, right.a)};
}
.. but one thing at a time, please help
.. Note: under 2.6.2 the compilation runs without problems
.. Microsoft Visual Studio Community 2022 (64-Bit) - Current Version 17.12.3
.. Microsoft .NET Framework Version 4.8.09037