Hi.
We want to make some "game engine" or framework using SFML, we are beginners programmers on c++ and we will need the entire forum help.
So here is our first request for help.
We make a new class called ege::Image (ege is our namespace for Easy Game Engine), the image inherit from sf::Sprite and the purpose is to make more simple the use of a simple Image. Image have many methods to make the developer life better. One of this method is SetAlign, where the Image can align to screen or to other Image, the align can be LEFT, CENTER, RIGHT, TOP, MIDDLE, BOTTOM, we implement it basically using the Position of Sprite and the Size of it, but that not make a full align when image rotate for example, looking in SFML source code we saw that the method Render of sprite calculate the coords to render the Sprite, there is any way that we can obtain it, direct from sf::Sprite to make a better calculation, we need it for others features to.