How's this?
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <fstream>
using std::string;
using std::ios;
using std::ofstream;
using std::ifstream;
int main()
{
sf::RenderWindow App(sf::VideoMode::GetMode(0), "Laz's Interactive Map :: The Wrath... :: PvP Created");
/// ///////////////////////////////////////
/// ///
/// /// MAP STUFF /////////////////////////
/// ///
/// ///////////////////////////////////////
// Creates the PE map :: 9000x3000
sf::Shape Map;
Map.AddPoint(0,0,sf::Color(0,100,0));
Map.AddPoint(9000,0,sf::Color(0,100,0));
Map.AddPoint(9000,3000,sf::Color(0,100,0));
Map.AddPoint(0,3000,sf::Color(0,100,0));
Map.EnableFill(true);
Map.EnableOutline(false);
Map.SetOutlineWidth(10);
// Adds the 1000x1000 dividing line
sf::Shape Vert0 = sf::Shape::Line(0, 0, 0, 3000, 20, sf::Color::Green);
sf::Shape Vert1 = sf::Shape::Line(1000, 0, 1000, 3000, 20, sf::Color::Green);
sf::Shape Vert2 = sf::Shape::Line(2000, 0, 2000, 3000, 20, sf::Color::Green);
sf::Shape Vert3 = sf::Shape::Line(2995, 0, 2995, 3000, 10, sf::Color::Green);
sf::Shape Vert35 = sf::Shape::Line(3005, 0, 3005, 3000, 10, sf::Color::Red);
sf::Shape Vert4 = sf::Shape::Line(4000, 0, 4000, 3000, 20, sf::Color::Red);
sf::Shape Vert5 = sf::Shape::Line(5000, 0, 5000, 3000, 20, sf::Color::Red);
sf::Shape Vert6 = sf::Shape::Line(5995, 0, 5995, 3000, 10, sf::Color::Red);
sf::Shape Vert65 = sf::Shape::Line(6005, 0, 6005, 3000, 10, sf::Color::Yellow);
sf::Shape Vert7 = sf::Shape::Line(7000, 0, 7000, 3000, 20, sf::Color::Yellow);
sf::Shape Vert8 = sf::Shape::Line(8000, 0, 8000, 3000, 20, sf::Color::Yellow);
sf::Shape Vert9 = sf::Shape::Line(9000, 0, 9000, 3000, 10, sf::Color::Yellow);
sf::Shape Hor1 = sf::Shape::Line(0, 1000, 9000, 1000, 20, sf::Color::Black);
sf::Shape Hor2 = sf::Shape::Line(0, 2000, 9000, 2000, 20, sf::Color::Black);
sf::Shape Hor3 = sf::Shape::Line(0, 3000, 9000, 3000, 20, sf::Color::Black);
//Makes the view for the map :: Middle Layer
sf::Vector2f Center(4500, 1500);
sf::Vector2f HalfSize(2250, 750);
sf::View View(Center, HalfSize);
View.Zoom(0.35f);
/// ///////////////////////////////////////
/// ///
/// /// PVP INFORMATION ///////////////////
/// ///
/// ///////////////////////////////////////
// War Capital Coordinates
sf::Shape WarCap1 = sf::Shape::Circle(3500, 500, 50, sf::Color::Cyan);
sf::Shape WarCap2 = sf::Shape::Circle(4500, 500, 50, sf::Color::Cyan);
sf::Shape WarCap3 = sf::Shape::Circle(5500, 500, 50, sf::Color::Cyan);
sf::Shape WarCap4 = sf::Shape::Circle(3500, 1500, 50, sf::Color::Cyan);
sf::Shape WarCap5 = sf::Shape::Circle(4500, 1500, 50, sf::Color::Cyan);
sf::Shape WarCap6 = sf::Shape::Circle(5500, 1500, 50, sf::Color::Cyan);
sf::Shape WarCap7 = sf::Shape::Circle(3500, 2500, 50, sf::Color::Cyan);
sf::Shape WarCap8 = sf::Shape::Circle(4500, 2500, 50, sf::Color::Cyan);
sf::Shape WarCap9 = sf::Shape::Circle(5500, 2500, 50, sf::Color::Cyan);
/// ///////////////////////////////////////
/// ///////////////////////////////////////
/// ///////////////////////////////////////
/// ///////////////////////////////////////
/// ///////////////////////////////////////
// Main loop
while (App.IsOpened())
{
// Event loop
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
// Press escape : exit
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
App.Close();
}
App.SetView(View);
App.Draw(Map);
App.Draw(Vert0);
App.Draw(Vert1);
App.Draw(Vert2);
App.Draw(Vert3);
App.Draw(Vert35);
App.Draw(Vert4);
App.Draw(Vert5);
App.Draw(Vert6);
App.Draw(Vert65);
App.Draw(Vert7);
App.Draw(Vert8);
App.Draw(Vert9);
App.Draw(Hor1);
App.Draw(Hor2);
App.Draw(Hor3);
App.Draw(WarCap1);
App.Draw(WarCap2);
App.Draw(WarCap3);
App.Draw(WarCap4);
App.Draw(WarCap5);
App.Draw(WarCap6);
App.Draw(WarCap7);
App.Draw(WarCap8);
App.Draw(WarCap9);
App.Display();
}
return 0;
}