I would like to have a simple method for collision detection just like shown above.
I know it's better to implement collision detection by myself, but i think collision detection is a often used operation with Sprite's, so why don't implement a method, or more, into the Sprite class?
There could be some different methods with different precisions, like pixelwise, rectangular, ...
I whould like to use this methods while writing my games, and if I see my game works, I can still implement my own collision detection for my specific needs.
What do you think about it?
And execuse my bad school english, I have to work on it :oops: