I'd like to preserve the scale of what I'm drawing to the RenderWindow instead of the projection resizing to fit with its size.
PreserveOpenGLState does not fix this for me. When I draw things in OpenGL, I reset the projection/viewport upon window resize and the scale is preserved. Is there a way where I can do this through SFML?
In addition, I know this may not be the place to ask this, but I'm having trouble binding textures and drawing images with Tao. I know the procedure of doing it in C++, but I am currently using the .Net binding.
Thanks.