The best way to try to explain this is with an example:
If you have a tilemap and all tiles have Image->SetSmooth(false);, you don't get any artifacts. But what if you want to use 'view' and zoom and get a nice smooth result? If I set all Image->SetSmooth(true); I get a nice zoom, but I also get the border around everything.
Is it possible to not get artifacts and "smooth" zoom?