I want to use SFML for platform-independent gamepad support, but I already have a working GUI using Qt. I looked at the Qt sample in SFML-1.6, which seems to be very close to what I want.
Question 1: Does this still work with SFML-2 from svn? More specifically: Is SFML's WindowHandle type still compatible with Qt's WId type? On all supported platforms? (This is at least how I understand the usage in the 1.6 sample.)
Question 2: Is this possible at all? I think, I would need to create a Window-object, that does not open an actual window on the screen, nor creates an openGL-context.
Any insight appreciated.