Hi all,
thanks for your input!
Yes, I meant software->hardware rendering, if that's the way to put it. Sorry if that wasn't made clear; english is not my native language.
And of course the vast majority of runtime is spent in the actual algorithms with ray tracers in general, but I wanted to look in every direction regarding possible optimizations. But if you think the differences will be negligible, then perhaps I shouldn't spend too much time on this matter - and migrating the backend (my current implementation is using SDL) would certainly be some effort, too.
Thanks again,
C1