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Author Topic: Lua bindings to SFML  (Read 4150 times)

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MattBlanchard

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Lua bindings to SFML
« on: November 08, 2010, 02:16:40 am »
Hi, my name's Matt, and SFML is probably one of my favorite libraries out there. And Lua is probably my favorite programming language. So with that I decided I'd like to be able to use SFML from Lua and today I started to bind the graphics module.



If people are interested and I've made significant progress (like the entire graphics module and input) then I'll upload the source.

Just figured you guys would like to check this out.

OniLinkPlus

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Lua bindings to SFML
« Reply #1 on: November 08, 2010, 06:08:43 am »
How did you bind it? Raw or an API?
I use the latest build of SFML2

MattBlanchard

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Lua bindings to SFML
« Reply #2 on: November 09, 2010, 03:12:22 am »
At the moment it's mostly luabind, there are a few raw C API uses though, specifically when passing vectors to Lua

blenderwell

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Lua bindings to SFML
« Reply #3 on: November 27, 2010, 09:44:14 am »
Would  you mind posting the source, this is something I would very much like to see.

Groogy

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Lua bindings to SFML
« Reply #4 on: November 27, 2010, 11:43:03 am »
I'm wondering, might be possible to place the bind at the website as one of the official? If laurent likes it.

Which version is the binds for?
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

 

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