there is function
Polygon.GetPointPosition(i)
but it only returns posiotion which was defined at the creating shape.
i wanna get actual position of points that is actualy rendered on the screen (shape was moved, rotated, scaled etc. and i wanna know where exactly is my point on the screen)
as far as I found there is
const Matrix3& GetMatrix() const;
and it probably contains what I want, but this function is protected
any solution?